Game Hacking: Developing Autonomous Bots for Online Games (Early Access)


Nick Cano, “Game Hacking: Developing Autonomous Bots for Online Games (Early Access)”
English | ISBN: 1593276699 | 2016 | PDF | 128 pages | 5,3 MB

Wish your favorite PC game had a more informative heads up display? What if you could instantly collect all that loot from your latest epic battle? You don’t need to be a sorcerer to transform a game you like into a game you love. Just make a bot to do the grunt work for you!

If you’re familiar with Windows-based development and memory management, then Game Hacking, provides all the tools and knowledge you need to become a true game hacker. Let veteran game hacker Nick Cano teach you the basics, including reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection. Throughout the book, you’ll hone your new skills with hands-on labs, dig into practice binaries, and learn to write your own bot.

Level up your toolbox with hacking techniques:

Scan and modify memory with Cheat Engine
Explore program structure and execution flow with OllyDBG
Log processes and pinpoint useful data files with Process Monitor
Manipulate control flow through NOPing, hooking, and more
Locate and dissect common game memory structures
Discover the secrets behind common game bots, including:

Persistent hacks, such as a heads up display
Responsive hacks, such as auto healers and combo bots
Bots with artificial intelligence, such as cave walkers and automatic looters
Game hacking might seem like black magic, but that doesn’t mean it’s evil. When you know how bot makers create bots and why they do it, you’ll be empowered to discourage and defend against bots in your own games!

Journey through the inner workings of PC games, and come away with a deeper understanding of both game design and computer security.

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