Prototyping for Designers: Developing the Best Digital and Physical Products


Prototyping for Designers: Developing the Best Digital and Physical Products by Kathryn Mcelroy
English | 13 Jan. 2017 | ISBN: 1491954086 | 326 Pages | AZW3/MOBI/EPUB/PDF (conv) | 41.64 MB



Prototyping and user testing is the best way to create successful products, but many designers skip this important step and use gut instinct instead. By explaining the goals and methodologies behind prototyping-and demonstrating how to prototype for both physical and digital products-this practical guide helps beginning and intermediate designers become more comfortable with creating and testing prototypes early and often in the process.



Author Kathryn McElroy explains various prototyping methods, from fast and dirty to high fidelity and refined, and reveals ways to test your prototypes with users. You’ll gain valuable insights for improving your product, whether it’s a smartphone app or a new electronic gadget.

Learn similarities and differences between prototyping for physical and digital products
Know what fidelity level is needed for different prototypes
Get best practices for prototyping in a variety of mediums, and choose which prototyping software or components to use
Learn electronics prototyping basics and resources for getting started
Write basic pseudocode and translate it into usable code for Arduino
Conduct user tests to gain insights from prototypes

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