Game Informer – April 2017
March 8, 2017Game Informer – April 2017English | 100 pages | True PDF | 22 MB
Game Informer – April 2017English | 100 pages | True PDF | 22 MB
Travis Faas, "An Introduction to HTML5 Game Development with Phaser.js" English | ISBN: 113892184X | 2017 | 276 pages | True PDF | 78 MB Experience the thrill of crafting your own HTML5 game with Phaser.js game engine. HTML5 and … Continue reading
Game Audio Implementation: A Practical Guide Using the Unreal Engine by Richard Stevens and Dave RaybouldEnglish | 2015 | ISBN: 1138777242 | 486 pages | PDF | 35,3 MB Game Audio Implementation offers a unique practical approach to learning all … Continue reading
Becoming a Video Game Artist: From Portfolio Design to Landing the Job by John PearlEnglish | 2016 | ISBN: 1138824933, 1138824925 | 247 pages | PDF | 72 MB The game industry continues to grow and evolve as the years … Continue reading
Justin Dike, "iOS Game Programming with Xcode and Cocos2d" English | ISBN: 0415712696 | 2014 | 512 pages | PDF | 23 MB This book is written by a professional instructor and founder of CartoonSmart.com, a company specializing in new … Continue reading
Game Informer – March 2017English | 100 pages | True PDF | 21 MB
Taste of Home Holiday – Game Day Potluck 2017English | 66 pages | True PDF | 17 MB
Game Informer – February 2017English | 100 pages | True PDF | 23 MB
Video Game Writing: From Macro to Micro by Maurice SucklingEnglish | Feb. 2017 | ISBN: 1683920295 | 450 Pages | AZW3/MOBI/EPUB/PDF (conv) | 20.49 MB This insightful, revised book explores the challenging and evolving world of the games writer.