MP4 | Video: 1350×720 | 70 kbps | 44 KHz | Duration: 2 Hours | 308 MB
Genre: eLearning | Language: English
Beginner indie game developers have many tutorials, so this course takes you to being an advanced developer and designer
Have you noticed almost every course on Udemy is for beginners?
In this third part of a three-part course, we will discuss many topics that aren’t typically covered by courses meant only for beginners.
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SECTION ONE
Learn how to implement your waves of enemies using Object Pooling in C# while maintaining a solid framerate.
Harness the power of Unity 3D in order to make great games
Want to know how shooter games like CoD, Halo, Gears of War make their games run smoothly even if they are always instantiating bullets at all time? Learning how to use object pooling will make your game run better, so you can implement heavier features without worrying too much if the constant instantiation of enemies or bullets will make your game slower.
Downloadhttp://www.nitroflare.com/view/C84E1E517292023/Intermediate_Topics_for_Unity_Game_Developers_-_Part_Three.part1.rar
http://www.nitroflare.com/view/A9381D06C85A9F6/Intermediate_Topics_for_Unity_Game_Developers_-_Part_Three.part2.rar
http://www.nitroflare.com/view/808D36C98336DBC/Intermediate_Topics_for_Unity_Game_Developers_-_Part_Three.part3.rar
What are your thoughts?