Mastering C++ Game Development: Create professional and realistic 3D games using C++ 17


Mickey MacDonald, "Mastering C++ Game Development: Create professional and realistic 3D games using C++ 17"
English | ISBN: 1788629221 | 2018 | EPUB | 344 pages | 4,8 MB





High-end game development with advanced C++ 17 programming techniques

Key Features
Make the best use of object-oriented capabilities of C++ to develop high-end games
Create reusable C++ libraries and editor tools for your game
Series of example projects demonstrating advanced techniques to build games of any genre

Book Description
Although many languages are now being used to develop games, C++ remains the standard for professional development. The majority of professional libraries and toolchains are still built using C++. The primary goal of this book is to teach you how to harness the power of the language and provide you with the ability to build high-quality games.

To begin, you will be presented with, an overview of popular development methodologies, and a short guide to updated features of the C++ 17 standard. You will learn how to leverage existing libraries such as OpenGL and the STL (standard library) to build complex systems. Throughout the journey, you will also build a set of C++ 17 compatible libraries that can be reused in your own development projects. In the last half of the book, you will work with demos designed to introduce you to advanced rendering techniques, interactive physics, advanced AI techniques, and even multiplayer game concerns with modern networks.

What you will learn
Work and communicate effectively in the modern games industry
Develop simple and advanced gameplay systems
How to leverage the standard core C++ libraries
Use modern real-time rendering techniques to achieve immersive 3D visuals
Achieve a narrative-driven game experience using a variety of data management techniques
Implement scripting using LUA
Learn AI algorithms and concepts for handling motion, behavior, and decision making
Implementation of the OpenGL, Bullet Physics, GLM, SteamVR and other common libraries
Who This Book Is For
This book is intended for aspiring game developers who are proficient in C++ 17 programming and are interested in developing professional games with C++.17

Table of Contents
C++ for game development
Core Library Creation
Asset Pipeline Management
Building gameplay systems
Developing Toolchain
Advanced Rendering
Advacned gameplay systems
Artificial Intelligence
Networking
Multiplayer
Virtual Reality.

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